Interaction between the two planets has been infrequent over the last few centuries despite their proximity; the Bridge of Light linked Inferia and Celestia in the distant past, but the link has been severed for an extensive period of time. The game required a computer running Windows 98 Second Edition or higher. A massively multiplayer online role-playing game set in the world of Tales of Eternia was released on March 3, 2006, in only Japan[56] and was active there until March 31, 2007. テイルズオブエターニアの関連サイトを探すなら以下の検索エンジンへ! ・ゲーム完全攻略への道・・ゲームナビ・Clear・Game of Serch・Tales of Search ・当サイトはリンクフリーです。連絡不要、ご自由にリンクして頂いて構いません。 テイルズ オブ エターニア ゲーム型番:SLPS-03050~03052 ※掲載コードの転載をご希望の方は投稿者までご連絡を御願いいたします。 [19] Some speculated the game was retitled to avoid trademark infringement on the word "Eternia", owned by Mattel in North America for the Masters of the Universe toyline, but the game's creators stated it was done strictly for brand name and brand recognition reasons; Tales of Destiny was the first of the Tales game to be released in North America, and they wanted to draw a clear connection between the two games. "[38], Like its predecessor, the Japanese PlayStation Portable version of Tales of Eternia received a 33 out of 40 possible score from Famitsu based on scores of 8, 8, 9, and 8. Role-playing. Tales of Eternia contains great graphics (I wouldn't say outstanding as I have seen better on the PSP but certainly very nice enough - 8/10) great music and sound fx (8/10), brilliant gameplay (you won't want to put this game down The game follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly found traveling companion Meredy. tales of eterniaのエロ同人誌が無料オンラインで読む!tales of eterniaの無料エロ漫画 ダウンロード!9冊-1ページ目。tales of eterniaのC97のえろ漫画、tales of eterniaのexhentaiえろまんが、無料漫画、エロマンガ、同人あっぷっぷ。 [60], "Tales of Destiny II" redirects here. "[6] In 2012, Game Informer named Farah one of the best characters in the Tales series, calling her "a loveable character with infectious energy."[55]. [20] The first game in the Tales series, Tales of Phantasia, released in 1995 for the Super Famicom, was not brought to North America until it was ported to the Game Boy Advance and released later in 2006, so for some time, Tales of Destiny was the beginning of the series for North American audiences. The action can be paused to use different menus for things such as item. The field graphics were cropped, and the battles being redone in full widescreen,[25] and the frame rate was improved in the overworld map. [16] Character design was handled by artist Mutsumi Inomata, who had previously worked on the game's predecessor Tales of Destiny, and features animated cutscenes by anime studio Production I.G..[15] Namco released a limited special edition of the game in Japan alongside its standard release known as the Tales of Eternia Premium Box (テイルズ オブ エターニア プレミアム ボックス, Teiruzu Obu Etānia Puremiamu Bokkusu), which included character figurines, an art book, and a clock shaped like the character Quickie. WGP Bōsō Mini Yonku Dai Tsuiseki! 1 Arte Description and History 2 Appearances 2.1 Cross-Over Titles 3 In-Game Descriptions and Battle Quotes 3.1 Tales of the Rays Asbel plays the drums and causes an earthquake. The game also features minigames, including one involving cooking with ingredients obtained or purchased during the game. [50] It sold over 550,000 copies in Japan by the end of 2000, resulting in Sony Computer Entertainment Japan bestowing a Gold Award at the 2001 PlayStation Awards ceremony for selling over 500,000 copies in the region by April 2001. A party can be formed up to four players, but any player can fight solo. The leader of a party decides whoever can earn experience points and items after battle. [27] One month later in April 2001, Namco released a second soundtrack by Media Factory called Tales of Eternia Remaster Audio (テイルズ・オブ・エターニア リマスターオーディオ, Teiruzu Obu Etānia Rimasutāōdio), which featured the same tracks in slightly better quality and arranged in a more logical order closer to how they appear in the game itself. [59] The online game's timeline is set around the time when the main characters journey to Celestia. 『テイルズ オブ』シリーズのメインタイトル第3作。固有ジャンル名は『永遠と絆のRPG』。 キャッチコピーは「変われる強さ、変わらぬ想い」。主題歌はGARNET CROWの『flying』。 PSにもかかわらず、ボイスが大量に収録されている(まぁ前作も戦闘に関してはえらいこっちゃだったが、今回はメインストーリーまでフルボイスになった)。 そのため、ディスク3枚の大容量となった。グラフィックもSFCのバージョンアップと言う趣に近かった前作に比べ大幅にクオリティが向上している。アクシ… A manga version of the anime was released in 2002. [21] Tales of Eternia is not actually directly related to Tales of Destiny, and is a different game from Tales of Destiny 2 for the PlayStation 2 in 2002. Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia. Unlike the previous two games in the series, Tales of Eterniaexecutes spells in real time, probably due to the in… [36][37], Tales of Eternia was well received in Japan, earning a 33 out of 40 possible score from Weekly Famitsu based on individual reviews of 9, 8, 8, and 8, earning the publication's Gold Award. "[23] A playable demo was featured at the 2004 Electronic Entertainment Expo in Los Angeles in June,[21] and later at the 2004 Tokyo Game Show the following September. 『テイルズ オブ エターニア THE ANIMATION』(テイルズ オブ エターニア ジ アニメーション、Tales of Eternia THE ANIMATION)は、ナムコから発売されたゲームソフト『テイルズ オブ エターニア』を原作としたテレビアニメ作品である。 A port was released for the PlayStation Portable handheld in Japan in March 2005, and the PAL region in February 2006. [7] Much like its predecessors, Tales of Eternia gives the player a large degree of control over computer-controlled allies and the techniques they use. Cities and towns, which are populated with NPCs, are valuable sources of information, for either triggering events that move the plot forward, or extra information that fleshes out the game's story and setting. Strike a Beat (ストライク・ビート?, "Strike Beat") is a Earth-elemental mirrage arte used by Asbel Lhant in Tales of the Rays. [57][58] Subscribers were able to play online for free after paying monthly fees up to January 29, 2007,[58] until the service ended. [53], The PSP version also received "favorable" reviews according to video game review aggregator Metacritic. It lets players customize their own characters, and small window boxes appear during players' conversations with each other. Bakusō Kyōdai Let's & Go!! Commands are entered in real time, and both allies and enemies act out their orders in real time in the 2D plane. (3)から(4)の画面に向かう時イベントが発生します。 疲れているキールを見て、リッドとファラが3人の昔を思い出します。 <回想シーン> エッグベアに襲われる3人。 キールが座り込んで泣き出してしまう。 ファラが盾になるが、リッドがエッグベアに石を投げて引きつける。 The game, set in the fantasy world of Inferia, follows the story of a young hunter named Reid Hershel and his friends, Farah and Keele, as they meet a mysterious girl who speaks an unknown language. [22] Graphically, the game was altered to match the PSP's specifications. Their subsequent quest to discover her origins leads them across a dimensional boundary to an entirely different realm known as Celestia, where they become involved in an age-old conflict between the two worlds. Tales of Eternia was mostly well-received during its initial release, and sold approximately 873,000 copies worldwide. 17歳、女性。身長161cm、体重46㎏。キャラクターボイスは皆口裕子が演じている。本作のヒロイン。リッドと同じ、ラシュアンの村で農家を営んで暮らしていた。リッド、キールとは幼なじみの関係。大変料理上手で、特にオムレツが大の得意である。正義感が強く、元気な性格である。困った人がいると放っておけないお人よしの性格であり、突然空からやってきたメルディを放っておけず、旅に出ることになる。 幼少期にラ … During battle, the player can switch which character he or she is controlling, while issuing specific orders to other allies to execute certain techniques on command. [7] PALGN praised the story of the game, stating, "The story on its own has a few major twists and goes along at a pace that will keep you interested, but it’s not that spectacular, but still has quite a bit of depth" and the game's sense of exploration, stating "That’s one of the best things about Tales of Eternia. Jako [4] An overworld map is used to navigate from one location to another in the game's fictional world. [47] IGN praised the gameplay, citing "a great action-oriented battle system that has no close equivalent in any other game". [53], The game received "favorable" reviews according to video game review aggregator Metacritic. It was developed by members of Telnet Japan's "Wolfteam", who had previously worked on its predecessors Tales of Phantasia and Tales of Destiny. [8] Selected features from the menu screen, such as item use and AI settings, are available in battle, while other aspects are relegated to outside of battle.[8]. Tales of Eternia (テイルズ オブ エターニア Teiruzu obu Et ā nia?) The character classes are warriors, skilled at defense against enemy attacks; swordspersons, skilled at attacking; martial artists, skilled at agility and with healing and attack abilities; white sorcerers, with healing and support spells; and magic sorcerers, with attack spells. Normal attacks and special techniques are usually executed instantly, but spells have a chanting time that increases with the complexity of the spell. The game plays similar to other Tales games, following the precedent set by previous role-playing video games in general as well. Tales of Eternia ( Japanese: テイルズ オブ エターニア, Hepburn: Teiruzu Obu Etānia), known as Tales of Destiny II in its original North America release, is a role-playing video game published by Namco as the third main title in their Tales series. 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